Free Fall Velocity Calculator

How fast is a falling object going? Solve free fall velocity from fall time or drop height, run the inverse solvers, check kinetic energy, and compare against terminal velocity — with metric and imperial units.

8 solver modes m/s · km/h · ft/s · mph 9 planets + custom g Terminal velocity estimator 100% client-side
Vacuum assumption

All solvers on this page assume free fall in a vacuum: no air resistance, dropped from rest (initial velocity = 0), constant gravity. Real falls through air are slower and cap out at terminal velocity — see the estimator in tab 8 and the FAQ.

Velocity from fall time v = g × t

Enter how long the object has been falling to get its free fall velocity. After 3 seconds on Earth: 29.42 m/s (105.9 km/h).

— m/s

Velocity from drop height v = sqrt(2 × g × h)

Enter the height the object fell from to get its impact velocity. Dropped from 100 m on Earth: 44.29 m/s (159.4 km/h, 99.1 mph).

— m/s

Fall time from velocity t = v / g

Know the speed and want the fall duration? Enter the velocity to find how long the object must have been falling.

— seconds

Drop height from velocity h = v² / (2 × g)

Measured (or estimated) an impact speed? Work backwards to find the height the object must have fallen from.

— m

Fall time from height t = sqrt(2 × h / g)

How long does the fall take? Enter the drop height to get the free fall time. From 100 m on Earth: 4.52 s.

— seconds

Fall distance from time h = ½ × g × t²

Timed a fall with a stopwatch? Enter the duration to find how far the object dropped. After 8 s on Earth: 313.8 m.

— m

Kinetic energy of a falling object KE = ½ × m × v²

Velocity tells you the speed; energy tells you the punch. Enter mass and impact velocity for the kinetic energy at impact. A 70 kg object at 44.29 m/s carries 68.6 kJ.

— joules

Terminal velocity estimator vt = sqrt(2 × m × g / (ρ × A × Cd))

In air, a falling object stops accelerating when drag balances weight. Estimate that cap speed from mass, frontal area, drag coefficient and air density. A belly-to-earth skydiver (80 kg): ≈ 42.8 m/s (154 km/h).

— m/s

Above this speed the object cannot accelerate further in steady fall — it is the ceiling the vacuum solvers on this page ignore. Real long falls approach it asymptotically.

Free fall speed chart (vacuum)

Velocity and fall time for selected drop heights on Earth (g = 9.80665 m/s²). Note how doubling the height multiplies the speed by only √2 ≈ 1.41 — speed grows with the square root of height.

HeightHeight (ft)Fall timeVelocity (m/s)Velocity (km/h)Velocity (mph)

Vacuum values. In air, anything falling more than a few hundred metres hits terminal velocity long before these speeds — e.g. the 4,000 m row's 280 m/s is a vacuum fantasy; a real skydiver caps near 54 m/s.

Famous falls: how fast would you hit?

Vacuum impact speeds for well-known drops. A fun way to feel the numbers — and to see exactly where air resistance takes over.

DropHeightFall time (vacuum)Impact velocity (vacuum)Reality check

All free fall formulas in one place

Velocity from time

v = g × t

Linear: every second adds another 9.81 m/s on Earth. After 10 s: 98.07 m/s.

Velocity from height

v = √(2 × g × h)

The impact-velocity workhorse. From 100 m: 44.29 m/s.

Time from velocity

t = v / g

Inverse of v = g×t. Reaching 29.42 m/s takes exactly 3 s.

Height from velocity

h = v² / (2 × g)

Inverse of v = √(2gh). An impact at 44.29 m/s implies a 100 m drop.

Time from height

t = √(2 × h / g)

Falling 100 m takes 4.52 s in a vacuum.

Height from time

h = ½ × g × t²

Quadratic: 8 s of fall covers 313.8 m.

Kinetic energy

KE = ½ × m × v²

Energy at impact scales with velocity squared — the real measure of how hard it hits.

Terminal velocity

vt = √(2 × m × g / (ρ × A × Cd))

The speed cap in air, where drag force equals weight. Not a vacuum formula — it is the vacuum formulas' real-world limit.

Free fall vs terminal velocity

Free fall (this page's solvers) describes an object accelerating under gravity alone — strictly true only in a vacuum. Terminal velocity is what happens in a fluid like air: drag grows with the square of speed until it exactly cancels weight, and acceleration stops.

Use tab 8 above to estimate terminal velocity for any object, or read the FAQ for the full comparison.

Method & assumptions

Scope boundary: what this tool is (and isn't)

Frequently asked questions

Free tool by NRTechStudio