6-Sided Dice Probability Calculator
Exact probabilities for any 6-sided dice roll — sums, ranges, specific faces, doubles, and full distributions for 1 to 20 dice. Every result is computed with exact integer counting (no simulation, no guessing), shown as a percentage, an exact fraction, and odds.
All-different is only possible with 6 or fewer dice.
How 6-sided dice probability works
Dice probability is counting. A fair six-sided die has six equally likely outcomes — 1, 2, 3, 4, 5, and 6 — so the probability of any single face is 1/6, about 16.67%. When you roll n dice, every die is independent: no die remembers or influences any other. By the multiplication principle, the number of equally likely ordered outcomes is 6n — 36 for two dice, 216 for three, 7,776 for five, and 60,466,176 for ten. Order matters here: (1, 6) and (6, 1) are two different outcomes, and that is exactly why 7 is the most common two-dice sum while 2 and 12 are the rarest.
The probability of any event is then a simple fraction:
The hard part is counting the favorable outcomes correctly. For a sum, the counts follow the convolution of uniform distributions, which is why the distribution of sums is always bell-shaped, peaking at the mean. The mean of one die is (1+2+3+4+5+6)/6 = 3.5, so the mean sum of n dice is 3.5n (7 for two dice, 10.5 for three). The variance of one die is 35/12 ≈ 2.9167, and variances of independent dice add, giving 35n/12 — a standard deviation of about 2.42 for two dice and 2.96 for three. For many dice the distribution approaches a normal curve with that mean and standard deviation, which is why extreme sums become vanishingly rare: rolling 50+ on ten dice happens only 174,746 times out of 60,466,176, about 0.29%.
For a specific face (for example, "at least two sixes"), each die is a yes/no trial with success probability 1/6, so the count follows the binomial distribution:
"At least k" just sums the exactly-k, exactly-(k+1), …, exactly-n terms. Odds are the same information in a different format: a probability of 1/6 is "1 in 6" odds, while 763/3888 (≈19.62%) is "1 in ~5.10". One classic trap is the gambler's fallacy: after five rolls without a six, the next roll is still 1/6 — dice have no memory, and "due" numbers do not exist. This calculator counts exact outcomes with integer arithmetic, so its fractions (like 763/3888) are mathematically exact, not Monte-Carlo estimates. The four modes above map directly onto these ideas: the Sum tab counts ordered outcomes for exact, at-least, at-most, and between conditions; the Specific faces tab applies the binomial formula; the Matching tab handles all-same and all-different patterns; and the Distribution tab renders the full bell curve with its exact counts.
Two-dice (2d6) probability table
All 36 ordered outcomes of two six-sided dice, with exact counts and probabilities:
| Sum | Ways | Fraction | Probability |
|---|---|---|---|
| 2 | 1 | 1/36 | 2.78% |
| 3 | 2 | 2/36 | 5.56% |
| 4 | 3 | 3/36 | 8.33% |
| 5 | 4 | 4/36 | 11.11% |
| 6 | 5 | 5/36 | 13.89% |
| 7 | 6 | 6/36 | 16.67% |
| 8 | 5 | 5/36 | 13.89% |
| 9 | 4 | 4/36 | 11.11% |
| 10 | 3 | 3/36 | 8.33% |
| 11 | 2 | 2/36 | 5.56% |
| 12 | 1 | 1/36 | 2.78% |
The counts 1-2-3-4-5-6-5-4-3-2-1 form a triangle peaking at 7 — the most likely sum.
Three-dice (3d6) probability table
All 216 ordered outcomes of three six-sided dice:
| Sum | Ways | Fraction | Probability |
|---|---|---|---|
| 3 | 1 | 1/216 | 0.46% |
| 4 | 3 | 3/216 | 1.39% |
| 5 | 6 | 6/216 | 2.78% |
| 6 | 10 | 10/216 | 4.63% |
| 7 | 15 | 15/216 | 6.94% |
| 8 | 21 | 21/216 | 9.72% |
| 9 | 25 | 25/216 | 11.57% |
| 10 | 27 | 27/216 | 12.50% |
| 11 | 27 | 27/216 | 12.50% |
| 12 | 25 | 25/216 | 11.57% |
| 13 | 21 | 21/216 | 9.72% |
| 14 | 15 | 15/216 | 6.94% |
| 15 | 10 | 10/216 | 4.63% |
| 16 | 6 | 6/216 | 2.78% |
| 17 | 3 | 3/216 | 1.39% |
| 18 | 1 | 1/216 | 0.46% |
Three dice have twin peaks: 10 and 11 are equally most likely at 27/216 = 12.50% each.
Worked examples
Example 1 — Probability of rolling exactly 7 with two dice
Step 1 — total outcomes. Two dice give 6 × 6 = 36 equally likely ordered outcomes.
Step 2 — favorable outcomes. List the ordered pairs that sum to 7: (1,6), (2,5), (3,4), (4,3), (5,2), (6,1). That is 6 favorable outcomes. Note (1,6) and (6,1) count separately — order matters.
Step 3 — divide. P = 6/36 = 1/6 ≈ 16.67%. This is the highest probability of any two-dice sum, which is why 7 dominates craps and board games.
Example 2 — Probability of at least two sixes with five dice
Step 1 — total outcomes. 65 = 7,776 ordered outcomes.
Step 2 — use the complement. "At least 2 sixes" = 1 − P(0 sixes) − P(1 six). P(0 sixes) = (5/6)5 = 3,125/7,776. P(exactly 1 six) = C(5,1) × (1/6) × (5/6)4 = 5 × 625/7,776 = 3,125/7,776.
Step 3 — subtract. P = 1 − 3,125/7,776 − 3,125/7,776 = 1,526/7,776 = 763/3,888 ≈ 19.62%. Cross-check by direct sum: exactly 2 (1,250 ways) + exactly 3 (250) + exactly 4 (25) + exactly 5 (1) = 1,526 ways. Both routes agree.
Practical tips
- Use "at least" for thresholds. Game rules usually say "roll 8 or higher" — that is the at-least mode, not the exact mode.
- Count ordered pairs. When estimating by hand, remember (2,5) and (5,2) are distinct. Forgetting this is the most common dice-probability mistake.
- 7 is king of 2d6, 10/11 rule 3d6. Design or bet around the peaks: 7 at 16.67% for two dice; 10 and 11 at 12.50% each for three dice.
- Convert to "1 in N" for intuition. A 2.78% chance is easier to feel as "1 in 36". The calculator shows odds next to every result.
- Don't chase "due" numbers. Every roll is independent — a six is always 1/6 no matter what came before.
- For many dice, think normal. With 6+ dice the sum distribution is close to a bell curve with mean 3.5n and standard deviation √(35n/12).
Frequently asked questions
What is the most likely sum when rolling two 6-sided dice?
What is the probability of rolling snake eyes (double ones)?
How do you calculate the probability of a dice sum?
What is the probability of rolling at least one 6 with four dice?
Does the number of dice change which sum is most likely?
What is the difference between probability and odds?
Are dice rolls really independent? Am I "due" for a six?
What is the probability of rolling doubles with two dice?
What are the odds of a Yahtzee (five of a kind) in a single roll?
What is the probability of winning a craps pass line bet?
How is this different from a dice roller?
Can I use this for Dungeons and Dragons and board games?
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