Throw ratio, throw distance, and screen size — solved for any projector.
No model database needed: enter a ratio from any spec sheet and plan your room, from ultra-short throw
to long throw, with a zoom-range visualizer and a brightness sanity check.
01Throw Ratio Calculator
Throw ratio = throw distance ÷ image width. Fill in any two values and the third is solved instantly. Presets jump to typical projector classes.
e.g. 1.5 — from the spec sheet
Lens → screen
Not diagonal — the width
Result
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Live diagram — beam widens with image width, projector slides with throw distance
Where is throw distance measured from? From the projector's lens to the screen surface — not from the projector's front or back panel. For ceiling mounts, use the horizontal distance; keystone and lens shift don't change the math.
02Room Reverse Solver
"My projector can sit X from the wall — what screen sizes can I get?" Solved for all three projector classes at once, so you can compare before you buy.
How far back can the projector physically go?
Largest screen — standard throw (most common class)
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Projector class
Throw ratio
Image width
Screen diagonal
02bWhat screen fits my seating distance?
Planning the other direction: enter couch → screen distance and get the SMPTE (30°) and THX (36°) recommended diagonals for 16:9.
Recommended 16:9 diagonal range
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03Ultra-Short-Throw Mode
UST projectors sit inches from the wall — usually in a low console below the screen, projecting upward. Set the throw ratio and pick a screen size.
Lens → wall distance
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UST placement — projector below the screen, steep upward beam
UST placement notes. Throw distance is still lens → screen, but UST units fire upward at a steep angle — leave clearance above the console and check the manufacturer's vertical offset spec. Pair UST with an ambient-light-rejecting (ALR) screen made for UST; a plain white screen washes out in daylight.
04Zoom-Range Explainer
A "1.2:1 with 1.3× zoom" spec means the throw ratio spans 1.2:1 → 1.56:1. For your target screen that becomes a mounting zone — anywhere inside it works.
Widest-zoom end of the spec
Valid mounting zone (throw ratio 1.20–1.56:1)
– to – ft
00
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Reading a zoom spec. "Throw ratio 1.15–1.5:1" already is the zoom range (1.3× zoom built in). "1.2:1, 1.3× zoom" is the same thing written differently — multiply them to get the far end.
05Screen Size Converter
Diagonal ↔ width ↔ height for the four common projection aspects. 20 feet room? That's about 13–15 ft of usable throw after the projector body and couch — run it through the Room Solver.
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Aspect
Width
Height
Area
05bWidth → Diagonal
Measured your wall space? Enter the width you can fit.
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diagonal
06Brightness Sanity Check
Lumens ÷ screen area = light landing on your screen. A quick reality check before you buy — not a substitute for room conditions.
ANSI lumens from the spec sheet
1.0 = matte white typical
On-screen illuminance
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Approx. screen luminance
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Honest disclaimer. This is rough physics (lumens ÷ area), not a review measurement. Real brightness depends on room lighting, screen gain accuracy, lamp/laser aging, picture mode (calibrated modes are dimmer than "vivid"), and zoom position. Rule of thumb: ~50+ lux for a dark room, ~100+ lux with some ambient light, 150+ lux for daylight-tolerant viewing.
Model-agnostic by design. This lab solves the planning math for any throw ratio — it doesn't ship a database of projector models, and it doesn't pretend to know your specific unit's lens quirks. If you already own a projector, ProjectorCentral's per-model throw calculator (built on their model database) is the perfect cross-check. Use this lab to plan the room; use theirs to confirm the exact model.
FAQProjector throw, answered
What is projector throw distance?+
Throw distance is the distance between the projector's lens and the screen surface. It is measured from the front of the lens — not from the front or back of the projector body — to the screen. Throw distance, together with the projector's throw ratio, determines how large the projected image will be.
What is throw ratio and how do you calculate it?+
Throw ratio is throw distance divided by image width, using the same units for both: TR = throw distance / image width. For example, a projector 12 feet from the screen producing a 7-foot-wide image has a throw ratio of 12 / 7 = 1.71:1. Rearranged, throw distance = TR x image width, and image width = throw distance / TR.
What is a good throw ratio for a home theater projector?+
It depends on your room, not on quality. Typical bands: ultra-short throw 0.2-0.45:1 (inches from the wall), short throw 0.6-1.2:1 (a few feet from the screen), and standard/long throw 1.2-2.5:1 (the most common home-theater class, often with zoom). Pick the band that fits where you can physically place the projector.
What size projector screen do I need?+
A common planning rule: screen width about 1/2 to 2/3 of your viewing (seating) distance. More formally, SMPTE recommends a 30-degree horizontal viewing angle and THX recommends 36 degrees. For 16:9, that works out to roughly 0.62x viewing distance for SMPTE and 0.75x for THX as screen diagonal. Use the Room Planner tab: enter your seating distance and it suggests a diagonal range for both standards. Example: a bedroom with an 8-foot viewing distance points to roughly a 59-72 inch diagonal by these standards.
How do I calculate screen size from my room size?+
Measure the farthest distance you can place the projector lens from the wall (your throw distance), then divide by the throw-ratio band of the projector class you are considering: image width = throw distance / throw ratio. A smaller ratio gives a bigger image from the same spot. The Room Reverse Solver tab does this for all three projector classes at once and converts width to diagonal for 16:9, 16:10, or 2.35:1.
What is a short throw projector and how close can it sit?+
A short throw projector has a throw ratio roughly between 0.6:1 and 1.2:1, so it can sit just a few feet from the screen. Example: at 0.8:1, a 90-inch 16:9 screen (about 78.6 inches wide) needs only about 5.2 feet of throw distance. Short throw is the fix for small rooms where a standard projector would have to sit behind the couch.
What is an ultra short throw (UST) projector?+
A UST projector has a throw ratio around 0.2-0.45:1 and sits inches — not feet — from the wall, usually in a low console directly below the screen, projecting upward. Example: at 0.25:1, a 120-inch 16:9 screen needs only about 26 inches of throw distance. UST setups pair best with ambient-light-rejecting (ALR) screens, because the steep projection angle is what ALR screens are designed for.
How does projector zoom affect throw distance?+
A zoom lens gives a range of throw ratios instead of one fixed number. If a projector is rated 1.2:1 with 1.3x zoom, its throw ratio spans 1.2:1 (widest) to 1.56:1 (most zoomed in). For a fixed screen size, that means a range of valid mounting distances: minimum distance = base ratio x image width, maximum = base ratio x zoom x image width. The Zoom Range tab visualizes this as a bar.
Can I use this calculator for my Epson, BenQ, Optoma, or Panasonic projector?+
Yes. Find the throw ratio (or throw-ratio range) on your model's spec sheet — it is usually listed as something like '1.15-1.5:1' — and enter it here. This lab is model-agnostic: it does the planning math for any ratio. If you want a calculator that already knows your exact model's specs from a database, ProjectorCentral's per-model throw calculator is the right tool for that job.
How do I measure throw distance correctly?+
Measure from the projector's lens to the screen surface in a straight line, using the same units as your image width (feet, meters, or inches). Ignore the projector's body depth — only the lens position matters. For ceiling mounts, the horizontal distance is what counts; keystone or lens shift do not change the throw-distance math.
What is the maximum throw distance of a projector?+
There is no single number — maximum throw distance = maximum throw ratio x image width. A projector rated 1.2-2.5:1 throwing a 7-foot-wide image can sit between 8.4 and 17.5 feet away. Zoom out to the widest setting for the shortest distance; zoom in (telephoto) for the farthest. Mounting beyond the maximum gives an image larger than your screen.
Which screen aspect ratio should I choose: 16:9, 16:10, or 2.35:1?+
16:9 matches HDTV, 4K UHD, streaming, and games — the right default for most home theaters. 16:10 fits PC presentations. 2.35:1 (CinemaScope) matches widescreen films with no letterbox bars but needs an anamorphic setup or zooming for 16:9 content. For the same diagonal, 2.35:1 gives a wider but shorter image than 16:9; the Screen Size tab converts diagonal to exact width and height for each.
How many lumens do I need for a 100-inch or 120-inch projector screen?+
It depends on room light more than screen size, but the math is a useful sanity check: divide lumens by screen area in square meters to get lux on the screen. As a rough guide, around 50+ lux works in a dark room, 100+ lux tolerates some ambient light. For example, 2,000 lumens on a 100-inch 16:9 screen gives about 725 lux (roughly 230 nits at gain 1.0) — plenty for a dark room. The Brightness tab computes this for your exact setup.
Does throw distance affect image brightness?+
Yes, indirectly. The projector outputs the same lumens, but a longer throw (or lower throw ratio setting via zoom) spreads those lumens over a larger image area, so brightness per square meter drops. Doubling the image width quadruples the area and quarters the brightness. That is why the brightness sanity check uses your actual screen size, not just the lumen rating.
Can a projector be too close or too far from the screen?+
Too close (below the zoom range minimum) means the image cannot shrink enough to fit your screen — you would need a smaller screen or a projector with a lower throw ratio. Too far (beyond the maximum) means the image overflows the screen even at full telephoto zoom. The safe mounting zone is exactly the zoom-range bar the calculator shows.
How is this different from ProjectorCentral's throw calculator?+
ProjectorCentral's calculator is per-model: you pick your projector from their database and it computes distances from that model's exact specs — unbeatable if you already own the projector. This lab is model-agnostic and planning-oriented: ratio math for any projector, UST mode, a reverse solver (room distance to screen size), a zoom-range visualizer, and screen/brightness tools in one place. Use this lab while planning; use theirs to double-check a specific model.
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